Small studio.
Big care.
Built for Google Play.
Lovellino makes two kinds of things: games people actually finish, and tools the developers behind those games wish existed. Everything ships small, ships often, and ships with a name attached.
Pocket-sized worlds
Arcade, puzzle and casual titles designed around short sessions and long retention — built to feel finished, not feature-bloated.
Things we needed first
Listing, keyword, and store-readiness tools built to solve our own publishing headaches — then sharpened enough to hand to other studios.
Two workshops, one bench.
Games and tools sound like different businesses. At Lovellino they share a single rule: build the thing we'd be glad to use ourselves.
Casual & arcade games
Tight loops, clear goals, and controls that feel right in five seconds — built for Android first.
Store listing tooling
Keyword and metadata tooling that turns a blank Play Console page into a launch-ready listing.
Compliance & ratings checks
Pre-submission checks that catch the policy issues Google would otherwise catch for you, later, painfully.
Asset & icon prep
Feature graphics, screenshots and icon variants sized and packaged the way the Play Console actually wants them.
Localization passes
Listings and in-game text adapted for new markets without losing the voice that made them work in the first place.
Small custom builds
One-off tools and prototypes for studios who know exactly what's missing from their workflow.
From sketch to store page.
The same four-step bench every project sits on, whether it's a game or a tool.
Sketch & scope
A short brief, a rough prototype, and an honest answer on whether the idea earns its place on a phone.
Build in the open
Playable builds early and often — we'd rather find the boring part of a game in week two than week ten.
Store-ready pass
Metadata, screenshots, compliance and listing copy — handled with the same tools we built for ourselves.
Ship & tend
Launch is a start, not a finish line. Updates, fixes and small seasonal touches keep things alive.
Every stamp is something real.
A running record, not a highlight reel. Each line is a thing that actually went out the door.
①
Drift & Seek
Casual · Arcade②
Listing Bench
ASO · Internal tool③
Quiet Orchard
Puzzle · Relaxed④
Policy Pass
Compliance checker⑤
Pocket Regatta
Arcade · Multiplayer-liteMade by people who ship their own backlog.
Lovellino started as a side bench for fixing our own publishing problems — too much time lost to repetitive store-listing work, not enough time left for the actual games.
The tools we built to fix that became products in their own right. So did the discipline of finishing things. Now both halves of the studio run side by side: small games that respect a player's time, and small tools that respect a developer's.
No hype cycle, no inflated roadmap. Just a bench, a backlog, and a habit of finishing what's on it.
Got a game, a tool idea, or just a hello?
Whether you're a player, a fellow studio, or someone with a workflow we should fix — we read everything ourselves.
Email hello@lovellino.xyz